#ifndef __GAMEOBJENEMY_H__
#define __GAMEOBJENEMY_H__

#include "cocos2d.h"
#include "Box2D\Box2D.h"
#include "GameObj.h"

USING_NS_CC;

class GameObjEnemy : public GameObj
{
public:
	GameObjEnemy(void);
	~GameObjEnemy(void);

	static GameObjEnemy* create(const char *pszFileName, const CCSize frameSize, const CCPoint &point, const float size, const int speed);
	void updateTarget(GameObj* const target);

	float size;
	
};

#endif